Chroma? More like comatose. This frame is as useful as a one-legged man in a butt-kicking contest. Spectral scream is like shouting into the void, and Vex armor is more useless than a screen door on a submarine. Chroma feels less like a dragon and more like a gecko. The only thing worth mentioning is Everlasting Ward, but even that's not worth much. This frame needs a serious makeover, and fast. 😒🐉
In this text, Extremes teases Chroma, revealing the new generation of frames. However, the author expresses disappointment in Chroma, indicating that it lacks effectiveness and utility as a weapons platform. They critique Chroma's abilities and express frustration with its stagnant state since 2015.
| Schlüsselpunkte |
| --- |
| Chroma is criticized for its lack of useful abilities |
| The author expresses displeasure in Chroma's ineffectiveness |
| Chroma has remained stagnant since 2015 |
Chroma's abilities are thoroughly critiqued in this text. The author expresses disappointment with the lack of synergies and effectiveness in abilities like 'Spectral Scream' and 'Elemental Ward'. They criticize the imbalance between useful and useless options and highlight the ineffectiveness of 'Vex Armor'.
Fähigkeit | Kritik |
---|---|
Spectral Scream | Zero synergies and lacks utility |
Elemental Ward | Imbalance between good and garbage options |
Vex Armor | Shell of its former self, not effective |
Chroma is identified as a poor weapons platform, especially compared to other frames. The author suggests that Chroma's abilities have not evolved to remain relevant in the game, criticizing the lack of potential for synergy and effective use of abilities.
"Other weapons platform frames don't have this issue."
The text highlights pressing issues with Chroma's capabilities. From the challenges faced in obtaining buffs to the limited effectiveness of abilities, it paints a picture of the lackluster state of Chroma in the game.
There is a sense of frustration and dissatisfaction with Chroma's development over the years. The author highlights the need for significant reworks to make Chroma more viable and attractive to players. They express a desire for substantial changes to bring Chroma up to par with other frames.
"The author expresses frustration with its stagnant state since 2015."
The article provides a detailed critique of Chroma's abilities and its overall effectiveness in the game. It highlights the need for substantial reworks to make Chroma more viable and competitive in the game. The author emphasizes the stagnancy of Chroma's development and advocates for significant improvements.
FAQ: How does Chroma compare to other frames?
Kühn: The author expresses frustration with Chroma's stagnant state since 2015.
Ultimately, the article articulates the dissatisfaction with the current state of Chroma and identifies the potential for substantial improvements to elevate its status within the game.
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