In the interview with Jonathan, it was revealed that the Beta for PoE2 is underway and the entire studio is working hard to tie up loose ends. They aim to provide a diverse range of end game content for players, with careful consideration for economic balance to control access.
Content and Studio Updates |
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Studio is working on Beta |
Tons of different end game content |
Jonathan highlighted that visual cues for status effects like poisoning will be added, making gameplay more immersive. Additionally, discussions about the implementation of a death recap feature is currently ongoing.
They are making efforts to ease the learning curve for new players, acknowledging that the game's depth can be intimidating. Improvements in skill descriptions and adjustments to the game's difficulty are all aimed at enhancing the new player experience.
The team is dedicated to making combat more robust and interesting in PoE2. They stressed the importance of evolving combat mechanics and the potential for higher skill expression.
Combat and Skill Development |
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Evolving combat mechanics |
Emphasis on higher skill expression |
While the team is not yet ready to discuss the console release, there have been discussions about substantial story changes during development. The goal is to find creative solutions to maintain a seamless storyline.
The interview revealed a sense of confidence from Jonathan and the team, hinting at exciting game features to come. The enthusiasm surrounding the game's development has brought a wave of anticipation among players.
This interview provided valuable insights into the upcoming Path of Exile 2, showing promising developments and a bright future for the game. Stay tuned for further updates as the release date approaches! 🌟
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