Necro got a ridiculous buff in the upcoming update. With the Eternal Gear, they'll have almost 100% uptime in rat form, making it unfair for other classes. The immobilizing effect on CS lands will make it impossible for monks to catch them. Wizard's CC got some interesting changes, especially with the manipulate mask for slower time. But overall, rest in peace monk! 😂🔥
📜 Patch Notes Overview
Table of Contents
Today, we delved into the patch notes for the upcoming major update and took a closer look at the class balance changes. Before diving into the details, we wanted to gauge the community's reaction to these changes. The community's feedback is crucial in shaping our own thoughts on the matter.
📊 Necromancer Buffs
The upcoming update seems to heavily favor the Necromancer class, with significant buffs that may tip the scales in their favor. With the addition of the Eternal Gear, Necromancers will have almost unlimited uptime in their powerful Rat Form, making them a formidable force in the game. This could potentially disrupt the game's balance, especially with the immobilizing effect of their CS Lands, rendering other classes at a disadvantage.
"Necromancers are already strong, but these buffs might make them unstoppable."
🧙♂️ Wizard Changes
While our focus has been primarily on the Necromancer, it's important to note that other classes, such as the Wizard, are also receiving notable adjustments. The reduction in cooldowns and damage increases for various abilities, such as Disintegrate and Frost Nova, hint at potential shifts in the Wizard's playstyle. These changes open up new possibilities for strategic gameplay and combat dynamics.
- Shoulder Piece: Disintegrate cooldown reduced from 12 seconds to 9 seconds, with a 14% damage increase.
- Chest Piece: Frost Nova cooldown reduced from 12 seconds to 9 seconds, with prioritized targeting of Ice Crystal.
- Gold Cus: Cooldown reduced from 15 seconds to 12 seconds, with a 44% damage increase for the Ice Block ability.
🛡️ Impact on Monk Class
Unfortunately, the changes seem to have a detrimental effect on the Monk class, particularly in PvP scenarios. The increased power of Necromancers and the adjustments to Wizard abilities may leave Monks struggling to compete effectively. The community's concerns about the Monk's viability in the battlegrounds are evident, and it's clear that adjustments are needed to maintain a balanced gaming experience.
"Monks may face significant challenges in the upcoming battles, given the dominance of Necromancers and the enhanced capabilities of Wizards."
📈 Future Testing and Feedback
As we prepare for the upcoming changes, it's essential to keep an eye on how these adjustments will impact the overall gameplay experience. Testing different strategies and builds will be crucial in understanding the full extent of these class balance changes. We look forward to gathering feedback from the community and sharing our insights as we navigate through these exciting updates.
Key Takeaways
- Necromancers receive substantial buffs, potentially disrupting class balance.
- Wizards see significant cooldown reductions and damage increases, leading to new strategic possibilities.
- Monks may face challenges in PvP scenarios due to the dominance of Necromancers and enhanced Wizard abilities.
📝 Conclusion
The upcoming class balance changes in Diablo Immortal bring both excitement and concern to the gaming community. While the buffs and adjustments offer new opportunities for strategic gameplay, there are valid concerns about maintaining a fair and balanced environment for all classes. As we await the implementation of these changes, it's crucial to keep a close watch on their impact and provide constructive feedback to ensure a positive gaming experience for all players.