Path of Exile's new league is receiving a lot of criticism. The crafting mechanics are complicated and not worth the effort. It's a noob trap, and the league lacks quality of life. Many players are quitting early because it's not fun. Streamers are especially disappointed after preparing and clearing their schedules. It's a stressful and disappointing experience. Let's hope they fix it soon. 🎮

🔍 Summary: The author discusses the negative feedback surrounding the new Path of Exile league, Necropolis. There are complaints about the complicated crafting mechanics and lack of quality of life in the league mechanic. Many players are quitting early due to the campaign not being fun and the risk not being worth the reward.

📋 Tables, H2, H3, Lists, Italics, Quotes, Bold

Key Takeaways

Key Points
Path of Exile league, Necropolis, is receiving negative feedback
Complaints include complicated crafting mechanics and lack of quality of life
Many players are quitting early due to the campaign not being fun and the risk not being worth the reward

📝 Paragraph 1

Wait, what? Before we get into April Fool's stuff, what the hell is happening with the PoE league? Has it gone pear-shaped or what? There is so much negativity about the new Path of Exile league that the author is wondering what is happening over there.

📋 Table 1

Feedback
Negative
Complicated Crafting Mechanics
Lack of Quality of Life
Campaign Not Fun
Risk Not Worth the Reward

📝 Paragraph 2

Karan quit, so clearly something is wrong with the league. The crafting mechanics are considered a hassle and the league mechanic lacks quality of life. The author takes a quick look at Reddit and sees that many players are complaining about the Necropolis mechanic, which has the worst retention of any league shown on PoB.

💬 Quote 1

"DS Lily necropolis mechanic is worse than kandra so far can it be saved necropolis has the worst retention of any League shown on pob what the [ __ ]."

📝 Paragraph 3

The crafting mechanics are complicated, and you have to go through three separate windows just to magnify plus one to item level plus one explicit modifier. It's pretty fixed, and players are using all the graves. You get mobs that add and bury enemies that you find, which gives you modifiers to the item that will come out at the back end, allowing you to pick.

📋 Table 2

Crafting Mechanics
Complicated
Three Separate Windows
Magnify Plus One to Item Level
Plus One Explicit Modifier
Fixed Mechanics
Using All the Graves
Mobs that Add
Bury Enemies
Modifiers to the Item

📝 Paragraph 4

The league mechanic lacks quality of life, and the author expects a better experience. The trade offer is not satisfactory, and the crafting is considered a giant noob trap because of a poor explanation of how it works in-game. Poe does better when they just shower you with loot.

💬 Quote 2

"Depth doesn't mean complexity often."

📝 Paragraph 5

Many players are quitting early because the campaign is not fun, and the risk is not worth the reward. The author feels bad for Karan, who quit playing the game because it wasn't fun. The feeling of getting ready to game and then realizing that it's not fun is the worst.

📋 Table 3

Campaign Issues
Not Fun
Risk Not Worth the Reward
Poor Rewards
Noob Trap
Poor Explanation of Crafting Mechanics

📝 Paragraph 6

The author plans to play the league when they get back from vacation, hoping that they will have a better experience. The Necropolis mechanic is forced on you, and it's not clear if you can roll the map to get different ones. The campaign issue is a big problem, and many players don't want to play it again.

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