Park at 1630 Item Level instead because it's not hard anymore. You don't need to wait for Advanced Honing. It's nerve now, so you can clear it. Park at 1630 and get ready for the next stage. Plus, it's cheaper. So, no reason not to do it now. So, go for it and enjoy the benefits. And don't worry about what others think, just do what's best for you. ๐
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There we go! Killer's got time to clear well by Wely, but the People have already cleared at good one. Now, students say they are happy with this change, so not to over worry. It is great news, so that is the reason we are considering merging the region. Some people are worried about South America molding because they used to play with ping, but now it's only 200 ping. One player mentioned, "Nobody cares, so why bother?" So, let's dive deeper into the changes at 1630 item level.
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The gear requirement won't be as hard anymore at 1630. Thank goodness for this change, as it makes the gameplay more accessible and more manageable.
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The requirement for 1620 to 1630 is quite similar when it comes to advance honing. The adjustments in this range make the game more achievable for players.
"Imagine doing the first difficulty yet everybody is forced to do it," says one player, reflecting on the changes. This demonstrates how the merging of regions can influence various factors within the game.
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The merging has impacted ping, making it more convenient in some respects. The changes in ping make it more accessible for everyone in the region. However, the custom routes and VPNs required can make this more costly for players. On the brighter side, it's beneficial to have more players and a more vibrant server to play in.
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The changes in gold prices and advancing to certain levels make economic considerations and strategies essential in the game. The cost assessment and planning for advance honing are important factors.
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With all these factors in mind, it's now clear that parking at 1630 is a viable and accessible progression in the game. However, it's crucial to weigh the costs and advancements in different regions, making strategic and economic decisions for progress.
The major changes include the decrease in difficulty, making it more favorable for players at this level.
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