Intimidate is back and better than ever. With the recent update, this build is as lethal as it gets. The MP7, always underrated, is now a top-tier choice, and Close and Personal works wonders for close combat. The Hunter's Fury gear set remains incredibly strong, especially for sustain and solo play. Intimidate now ramps up quicker, giving you more time to deal damage. And with Bloodsucker, the bonus armor keeps you going. This setup shreds to an even higher degree than before. It's a lot of fun to run, and anyone who tries it out will feel the same. Get ready to dominate in close quarters combat with this resolve build.🔥
🎮 A Major Update to Unleash the Potent Build
Table of Contents
Hey everyone Rog Gold here and welcome back to The Division 2. Today, we're diving into the game's recent major update, which brought rebalancing to the old weaponry, gear talents, and more. In this miniseries, we'll revisit old build concepts buffed or changed with Project Resolve. The focus today? The Intimidate's Fury - CQC Monster build, a player favorite for close-quarters combat and sustain, now even stronger thanks to the update.
Gear and Weapons Overhaul ⚔️
For our primary weapon, we're wielding the MP7, which has received a significant buff with a 50 RPM increase and 5% base damage boost. It is now considered one of the top high-end SMG options in the game. Complemented by the Scorpio as the secondary weapon, we capitalize on the Hunter's Fury gear set, amplifying SMG damage and disorienting nearby enemies upon a kill, making it a lethal choice for close-quarters combat.
The Might of Hunter’s Fury Set ⚔️
The Hunter's Fury set, offering significant buffs to shotguns and SMGs, remains an excellent option for self-sustain and solo play. With our armor and crit distribution well-balanced, we maximize our damage output and overall combat effectiveness through this formidable gear set.
Unleashing the Power of Intimidate 💪
Receiving a significant buff and rework, the Intimidate talent now ramps up damage quicker and reduces the risk of losing it in combat. The slight reduction to health on-kill provides a more balanced and engaging gameplay experience, making this build an even more lethal force on the battlefield.
The Synergy of Blood Sucker and Intimidate 💉
The Blood Sucker talent further enhances the Intimidate's Fury build, offering an added stack of 10% bonus armor on every kill, maximizing the potential of this build and allowing for seamless transitions between enemies, ensuring consistent damage output in combat.
Skills and Specialization 🛡️
Utilizing the Banshee pulse for a strategic advantage in combat, supplemented by the revive hive, we enhance our survivability and combat effectiveness. Paired with the Gunner specialization, providing additional armor and firepower upon kills, it perfectly complements the playstyle of the Intimidate's Fury build.
Conclusion
The Intimidate's Fury - CQC Monster build has reached new heights with the latest update, offering unparalleled close-quarters combat capabilities and unmatched sustainability. If you're seeking a build that excels in solo play and is tailored for intense action, look no further than Intimidate's Fury.
Key Takeaways
- The MP7 sees a significant boost in RPM and base damage, making it one of the top high-end SMG options in the game.
- The Hunter's Fury set remains a formidable choice for close-quarters combat and solo play, offering unparalleled buffs to shotguns and SMGs.
- The rework of the Intimidate talent, paired with Blood Sucker, makes for a lethal and sustainable build in combat scenarios.
Thank you all for joining me in exploring the revamped Intimidate's Fury - CQC Monster build. As always, if you have any thoughts or questions, feel free to share them in the comments below. Stay tuned for more updates and builds in the near future. Until next time, Rog Gold out. ✌️