Detonate Dead Elementalist is a budget-friendly build that can handle a variety of content, from easy Atlas clearing to taking down bosses. With a focus on ignites, it's a great option for both mapping and bossing. The build offers strong defenses, high damage output, and can be tailored to suit different playstyles. Plus, it's a blast to play!🔥🧨🎮

Detonate dead Elementalist is a great all-round League starter if you want one build that can do a large variety of content anything from Easy Atlas clearing to Downing the bosses all on budget Gear with a ton of damage coming from your skill gems and the level of the Zone deciding your corpse HP this is a great League starter for those who don't mind a few extra buttons for an easy travel into the end game with all the DD variations out there ignite is still a great option without the need to purchase sought off or transfigure gems to push into the end game looking at you all D deers okay that's probably where I'm going to be at or a DD NE row ignite's still a great option though with the bossing being fairly simple too where you just fish for large ignites and refresh them with an Arness brand setup plus You' still got ignite Pro left and some explosions with obliteration which is always sick as hell your mapping play style is as simple as casting desecrate and then casting detonate dead ignites will prolith and on tanky rares or bosses you'll cast arcanus brand which triggers your utility and in between packs you just pop your divine blessing haste I'm bosses all you've got to do is maintain an archinist brand which applies your curses and refreshes your highest damage ignite thanks to defiled forces then all you've got to do is walk under the boss to Scorch them press your focus button to shock them and fish for that large ignite by spamming desecrate DD and eventually VA DD once you have that big ignite just stay near the boss make sure your Arcanist brand doesn't fall off and maintain to refresh your work night this builds defenses in the end game are 94 evade chance 100 spell suppression 25 spell block shot and freeze immunity 45k armor 20% Chill on everything you hit with room for Purity instead of Grace on bosses you can swap a flask out for the new Max res one to depending on what boss you're doing and in the end game I've added a bossing tree that you can opt to use for divine flesh with the armor used against chaos damage master you can also slot in a Defiance of Destiny if your damage is comfortable enough and if you can afford one and they didn't do nothing to its drop R DD Elementalist scales his damage through a combination of corpse life from a level 20 Des crate a katava Herald in your corpse pool fire damage fire do multi scaling ailments through non-damage ailment effect and defiled forces to refresh your ignites if you're a bit new and you want a handholding guide to accompany the handholding video head on over to my Maxwell article which will hold your hands step by step through the entire leveling and gearing process also sub up press that log in button and the little red button to boot and I won't play CF this leak start I swear guys all it takes is some subs and I won't play that's it that's it that's all it takes an important leveling tip is scooping the flat spell damage craft from behind diala act three that woman that gives you the amulet just go back there and put that on your scepter at level two use rolling magma linked with Arcane surge level four picking up holy flame totem flame wall and frost blank use rolling magma ell prolith and at level eight add combustion now swap Frost blink for flame dash at level 10 at level 16 use a Herold of Thunder heral of Ash and pick up wave of conviction for its exposure and at level 24 use magma orb ell prolith combustion and added lightning or faster casting somewhere around level 28 you'll swap to an Armageddon brand and chromation setup linking armagon brand with El prolith combustion and faster casting or added lightning you'll use chromation as well with LMP Le focus and cruelty use Des crate alongside cremation cast flammability and wave of conviction on tanky monsters with your oras being determination and Herald of Ash and at level 38 your new armag gunon brand setup will be ignite proliferation combustion and imulation with chromation being LMP Le focus and ation and this is what you'll use all the way until you reach Maps where you're going to Respec into detonate dead for this Respec you'll want past speed on a scepter and ambulet a level 17 or higher desecrate aall detonate dead and the kitava herald in your corpse pool which is obtained by using raise Spectre and desecrate in Act 10 canal and holding a to find and summon the kava Herald that's it now you can throw the race Spectre jum up your first ascendency choice is shaper of flames followed by Mastermind of discard and heart of Destruction all providing you with a lot of Elemental and ignite damage lastly in Uber lab obtain Bastion of elements for a nice Elemental damage bubble Shield just as a quick note for the gearing section make sure in the end game that if you're going to use the bossing tree with Divine flesh that you cap your chaos resistance and squeeze as much as you need into all of your gear for that bossing setup all right for your weapon just start with a scepter with cast speed and a fire damage overtime multiplier craft from unveiled weapons upgrade this to an obliteration wand to increase your clear speed or if you prefer damage pick up an oscillating scepter spammed with misery Essence until damage overtime multi and then multi mod your starter Shield should have supression and resistances upgrading to an it that fled unveiled Craft on a high suppression res and life base finally ending with as much hacked in res and life with the it that flood craft as you can manage your starter helmet can be elevore giving some nice early survival eventually upgrading it to a Corell unveil crafted suppression and res helmet with cast speed and Fizz taken as fire as your implicit squeezing in more resistance life and press into the slot and swapping the cast speed for cold to spells to take advantage of the cold Mastery for minimum chills in the end game your body armor will start with suppression on an armor and evasion base and craft the gracious unveiled Fizz shift modifier upgrade this by shoving a suffix on the slot and getting some extra armor and evasion rating finishing with a gracious craft and a termination plus generic Aura effect implicits your starter gloves will be just resistance and life upgrading them with suppression and the exposure implicit which allows you to later swap wave of conviction out for flame surge in your archinist brand setup finish it up with a lot of resistance some suppression life and the unique enemy fire do multicraft plus fire exposure implicit on your gloves your starter boots will just be Standard Life and res with the move speed plus cannot be chilled craft upgrading to suppression life res and The Scorch implicit finally opting for boots with the unveiled effective non-damage ailments suppression resistance and the unique enemy Scorch implicit which gives you a little bit of extra Scorch time on bosses your first amulet should have cast speed and resistance a stat base you need with crafted life or res which you'll then upgrade to a DOT multi or cast speed amulet with more life and res with the non-damaged ailment craft and the anointment ash Frost and Stor form requiring two crimson and a sepia oil you'll keep this into the end game or Swap this out for defiance of Destiny if you'd like more defense at the cost of some damage early game rings are just an amethyst base with res and life getting a death rush for faster mapping a shock with nearby Focus unveiled crafted onto a resistance and life amethyst will be your second ring in the end game you'll pick up a replica Ember wake and catalyze it for its faster ignite damage and squeeze as much Deck and res you need into the second ring slot finishing this with the shock to majorly boost your damage your first belt should prioritize the energy Shield regen craft to ensure you have a comfortable play style fill it with life and resistances later upgrading the life and res as well as the base to a crystal belt and in the end game you'll Swap this for a stigan with resistance life and the energy Shield regen craft allowing you an abyss Jewel with phasing on kill your flasks are silver Jade granite and Quicksilver rolled with cast speed armor evasion rating and reduced eff of curses on you using an instant bleed removal Divine flask your first Jewel should be careful planning to help your dexterity cost later getting a brutal restraint for decks and evasion rating and a Watcher's eye with flat evade chance to boost your survival against the attacks lastly for a bossing swap you'll use a glorious vanity of zaka and take the Divine flesh Keystone with cap chaos RK to boost your Elemental mitigation and before you get a stigan vice feel free to use a phasing onkill Abyss Jewel somewhere in a jewel socket on your tree before the endgame jewels in your endgame belt that you have phasing while you map for your skill gems your V DD will be ignite prolith Unbound alment cruelty and Swift Affliction adding burning damage for your sixth link and upgrading them all to awakened in the end game your defensive auras are determination Grace Defiance banner and Tempest Shield swapping Grace for a purity if you're doing endgame Pinnacle bosses and want the extra Max res and a Defiance Banner for a dread Banner linked with awaken generosity in the end game use molten shell linked with cast when damage taken at all times and shield charge linked with faster attacks use a desecrate linked with faster casting and Flame Dash and a divine blessing linked with haste and inspiration early on dropping the inspiration in the end game and swapping the haste for malevolence on Pinnacle bosses at the start you'll have to selfcast your flame Surge and keep wave of conviction in an archinist brand setup until you get exposure gloves where you'll then link Arcanist brand with ell weakness flammability and Flame surge your early game tree is a generic Armageddon brand chromation with tree grabbing fire and ignite damage and reaching left to Templar for Elemental overload Aura effect Elemental and life nodes and reaching right for eldrich battery suppression and hybrid life plus energy Shield nodes in the mid game you'll flesh out the tree with cast speed damage faster ignites an additional curse combined with defiled forces to refresh your ignites on enemies you curse keeping that fat ignite on bosses with your arkist branch setup your endgame tree will be either mapping or bossing variant the mapping uses Grace and Dread Banner combined with a brutal restraint and or effect on that brutal restraint nodes with evasion rating to reach 94 vade chance combined with energized armor on the left side of Templar for big armor while the bossing tree will drop some armor and go Divine flesh and use the armor against chaos Mastery for a little extra Elemental mitigation and some mitigation against pen for further upgrades you can swap to a CI agis version and farm some Sims or any other difficult content or you can use any other corpse skill on witch or any ignite on Elementalist this should more than set you up with whatever currency you need for a 6C build or for you to be able to accomplish your challenges overcome your bosses and have a fun Tom on League start I'll see you guys in the next video Until then thank you I'll see you guys later bye

Key Takeaways 🎮

  • Detonate Dead Elementalist is a versatile League starter build capable of handling a wide range of content.
  • Budget-friendly gear with a focus on skill gems and corpse HP allows for easy travel into the end game.
  • The build's defenses in the end game include various resistances, suppression, evade chance, and more.

Leveling and Gearing Process 🧭

The early game focuses on obtaining specific skills and crafting gear to enhance survivability and damage output. Leveling tips are provided, along with a breakdown of skill gems, gear, and ascendancy choices for different game stages.

Leveling Tips Gear and Skills
Scoop the flat spell damage craft from act three Obtain specific skills and craft gear for survivability

Building Defenses and Offenses 🛡️

The build's defenses are detailed, including evasion chance, suppression, resistances, and various damage multipliers. Offensive strategies and gear selections are discussed to maximize damage output in different game scenarios.

Map Strategies 🗺️

The build's map strategies are outlined, including key elements to focus on during mapping and a comparison of mapping and bossing variant trees.

Mapping Strategies Bossing Variant Trees
Detailed strategies for mapping Specific tree adjustments for bosses

Skill Gems and Defensive Auras ⚔️

A comprehensive breakdown of skill gems and defensive auras is provided, including recommended link setups and adjustments for different stages of the game.

Defensive Auras

  • Determination
  • Grace
  • Defiance Banner
  • Tempest Shield

Skill Gems

  • Desecrate
  • Flame Dash
  • Divine Blessing
  • Wave of Conviction

Gearing Up for Success 💪

The essential gear pieces and crafting recipes are detailed, covering weapons, shields, helmets, boots, and accessories. Each gear piece's purpose and key affixes are explained to help players make informed decisions when gearing up.

Essential Gear Pieces Crafting Recipes and Affixes
Scepters, Wands, and Shields Recommended affixes and crafting options

Conclusion 🏁

By effectively utilizing detonate dead Elementalist's versatile play style and carefully selecting gear, players can successfully navigate the various challenges and enjoy a satisfying experience on League start. Whether tackling maps or bosses, the build's adaptable approach ensures an engaging and rewarding journey for Path of Exile players.

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