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Diablo IV should have been like Last Epoch – the game was designed to be a spiritual successor to the Diablo series.

Last Epoch is a game that beats Diablo 4 hands down. Developed on a shoestring budget with only 40 people, it has more original ideas and content. The lead class designer for Diablo 4 left, and it seems like they didn't even bother to play Last Epoch for a couple of minutes to get some ideas. Last Epoch's dynamic gameplay, talent trees, and unique abilities make it a real contender, overshadowing the disappointment of Diablo 4. Plus, it's developed on Unity, proving that the engine can handle massive online games. Forget Diablo 4, Last Epoch is the new king. ๐ŸŽฎ

The text discusses the game "Diablo IV" and compares it to another game, "Last Epoch," which was developed on a limited budget using the Unity game engine. The author expresses disappointment in the lack of original ideas and content in "Diablo IV" and compares the number of people working on each game.

The Comparison ๐Ÿ•น

The author feels that "Last Epoch" has significantly more original ideas and content than "Diablo IV." They compare the size of the teams working on each game and express surprise and concern at the lead designer of "Diablo IV" not playing "Last Epoch" to gather ideas.

The Release ๐Ÿš€

The text discusses the release dates of both games, with "Last Epoch" being available earlier than "Diablo IV." The author questions why the lead designer of "Diablo IV" didn't take the opportunity to play "Last Epoch" to potentially gain inspiration.

The Gameplay ๐ŸŽฎ

The text describes the gameplay of "Last Epoch," emphasizing the variety of classes and subclasses available, as well as the talent trees and skill customization options. Comparisons are drawn between the depth of gameplay in "Last Epoch" and the features in "Diablo IV."

The Game Engine ๐Ÿ”ง

This section discusses the use of the Unity game engine in the development of "Last Epoch" and the author's comparison of the graphics and performance of both games. They express skepticism about Unity's suitability for massive online games and the efforts of the "Last Epoch" developers to address lag issues.

The Mechanics ๐Ÿ› 

The author praises the mechanics of "Last Epoch," including the trade system and the commitment to loot and skill customization without using an auction system. While expressing doubts about the offline mode, the author lauds the game's interface and user-friendly features.

The Conclusion ๐Ÿ

The text concludes with a strong statement that "Last Epoch" has outperformed "Diablo IV," suggesting that the latter game is effectively obsolete. The author thanks their audience and supporters, concluding the article with a call-in to action.

Key Takeaways

  • The text discusses the game "Diablo IV" and compares it to another game, "Last Epoch," which was developed on a limited budget using the Unity game engine.
  • The author expresses disappointment in the lack of original ideas and content in "Diablo IV" and compares the number of people working on each game.
  • The text discusses the release dates of both games, with "Last Epoch" being available earlier than "Diablo IV." The author questions why the lead designer of "Diablo IV" didn't take the opportunity to play "Last Epoch" to potentially gain inspiration.
  • This section discusses the use of the Unity game engine in the development of "Last Epoch" and the author's comparison of the graphics and performance of both games. They express skepticism about Unity's suitability for massive online games and the efforts of the "Last Epoch" developers to address lag issues.
  • The author praises the mechanics of "Last Epoch," including the trade system and the commitment to loot and skill customization without using an auction system. While expressing doubts about the offline mode, the author lauds the game's interface and user-friendly features.
  • The text concludes with a strong statement that "Last Epoch" has outperformed "Diablo IV," suggesting that the latter game is effectively obsolete.

FAQ

Which game does the article compare "Diablo IV" to?

  • The article compares "Diablo IV" to "Last Epoch," which was developed using the Unity game engine.

What does the author criticize about "Diablo IV"?

  • The author criticizes the lack of original ideas and content in "Diablo IV" and expresses concern about the lead designer's lack of engagement with "Last Epoch."

What are the main areas of comparison between the two games?

  • The comparison includes release dates, gameplay mechanics, game engine, graphics, performance, and user-friendly features.
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