Essence transfer toggle: A feature to easily switch between class essences, making it convenient to focus on different classes without having to farm for essences again.
Global market: Combining all servers into one market to balance out prices and make resources more accessible for all players, creating a fairer marketplace.
Gem boosts for Elder rifts: A toggle to increase the chance of getting specific legendary gems, making it easier to focus on upgrading important gems and progressing faster.
Bonus: A gem counter to track weekly gem limits for a more streamlined gem farming experience.
In our most recent video discussion, we talked about the potential enhancements we'd like to see in Diablo Immortal. One of the first features we'd love to see is an Essence transfer toggle. Specifically, we propose the addition of a toggle that allows players to designate which class they are currently playing, and in turn, receive Essences specific to that class. This simple addition would greatly benefit long-time players who have amassed a collection of Essences for various classes. The ability to toggle and focus on a specific class's Essences would streamline the process of building different class loadouts quickly and efficiently.
When it comes to the in-game market, we believe that implementing a global market across all servers would greatly benefit the player base. By consolidating all market listings into a single, unified platform, players would have access to a wider array of items and resources. This would increase the availability of items for purchase and create a more balanced marketplace for both buyers and sellers. Additionally, a global market would allow the distribution of resources across servers, ensuring that players from all communities have fair access to in-game items.
Item | Price |
---|---|
Soak Jade | 8 for 14k |
Two-Star Amulet | 1 for 64k |
The third feature we're advocating for is the introduction of gem boosts for Elder rifts. This would provide players with the ability to select specific gems they're aiming to acquire from the rifts, increasing the likelihood of obtaining the desired gems. Not only would this streamline the gem upgrading process, but it would also alleviate the frustration of endlessly pursuing specific high-tier gems. With the implementation of gem boosts, players could strategically target and obtain the gems they need to progress in the game.
In addition to these three desired features, we'd also love to see quality-of-life updates, such as gem counters for weekly limits, added to the game. Overall, these changes would greatly enhance the overall player experience in Diablo Immortal.
Do you have your own ideas for game improvements? We'd love to hear them in the comments section!
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