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Developing a Rogue-like Game (similar to Vampire Survivors) in Unity: Part 16 – Introducing New Weapons and Bug Fixes

Weapons and bug fixes are coming in future updates. The new error can be fixed by checking for weapon upgrades. Make sure to add error handling for missing files. Also, the lightning ring weapon is a cool addition to the game. Evolving weapons is a fun feature, but make sure to handle potential errors. Remember, the devil is in the details. Happy gaming! ๐Ÿ”ฅ๐ŸŽฎ

Overview

In this article, we will be discussing the implementation of new weapons and bug fixes for creating a Rogue-like game, similar to Vampire Survivors, using Unity. We will cover the details of the weapons, bug fixes, and the process of implementing new features.

Key Takeaways

New Weapons and Bugfixes
Improved game dynamics with new weapons
Enhanced user experience with bug fixes

Implementing New Weapons

The first thing we need to address is the addition of new weapons to the game. We observed that a couple of viewers noted some issues with weapons in the previous version (Part 15). Therefore, we have compiled a list of improvements to address these issues in a future part.

Viewer Feedback
Issue with inventory
Errors in weapon upgrade system
Fixing level stats for weapons

Bug Fixes

We encountered a bug related to weapon upgrades, where the inventory couldn't handle the weapon upgrades properly. Additionally, there was an error in the script that we needed to fix. We also faced an issue with the joystick in the game, which caused errors when targeting enemies.

Bugs Identified
Inventory handling issues
Errors in weapon upgrade system
Joystick-related errors

Enhancements to Game Dynamics

We made several improvements to the game dynamics, particularly regarding the behavior of new weapons and abilities. One of the key changes involved fixing an issue with the floating routine, which caused errors in targeting enemies and affected the game's overall performance.

Game Dynamics Enhancements
Improved weapon behavior
Addressed targeting errors
Revised weapon upgrade system

Weapon Abilities and Upgrades

We implemented a detailed system for weapon abilities and upgrades, ensuring that the new weapons functioned as intended. This involved modifying the weapon's aura area and ensuring that upgrades and modifications were applied correctly.

Weapon Abilities and Upgrades
Modified weapon aura area
Implemented upgrade system changes

Conclusion

In this part, we discussed the process of implementing new weapons and addressed various bug fixes to enhance the game's performance. We ensured that the game dynamics were improved, and the new weapons added a fresh element to the gameplay. With these enhancements, players can expect a more dynamic and engaging experience.

FAQ

  1. How were the new weapons implemented in the game?
    The new weapons were added by modifying the weapon abilities and upgrade system to ensure smooth integration.

  2. What were the key bug fixes addressed in this part?
    The bug fixes primarily focused on clearing inventory handling issues and resolving errors in the weapon upgrade system.

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