DE's "Oops, our bad!" moment with Dante's nerf hit Warframe like a hurricane in a teacup. The big cheese of AOEs got benched, leaving Tenno wide-eyed. Meanwhile, Nezha's augment is back in the buffet, slightly less spicy but still on the menu. Matchmaking snafus and trading hiccups? Just another day in the digital dojo. Players are torn – big range with no wall hacks or a trimmer radius with X-ray vision? DE's juggling feedback like hot potatoes, but remember folks, it's their space sandbox – we're just playing in it. 😎👾🚀 #WarframeWhiplash #NerfOrBuffTheStruggleIsReal
DE has acknowledged the rushed nature of Dante's nerf and offered an apology. In response to the negative feedback, they are currently reviewing line of sight (LoS) checks for abilities, which may improve the reliability of damage abilities with LoS within Warframe.
Players felt that the nerf, which stopped Dante's ability to affect enemies through walls, was unnecessary. The community backlash has prompted DE to investigate and potentially refine the mechanics.
DE aims to update these mechanics soon, with the goal of making damage abilities requiring LoS checks more effective during gameplay.
Nezha's augment received a nerf in range, diminishing its effectiveness significantly. Now, DE plans to buff it back, though they have not provided specific numbers. It won't be as powerful as before, but they intend to restore some of its functionality.
Many players were disappointed with the nerf and are now awaiting the proposed adjustments, hoping they will bring Nezha's augment closer to its original state.
While exact details are scarce, there is speculation that the range reduction might be lowered to an acceptable level, such as 30%.
Overguard mechanics have been widely criticized for disrupting gameplay. DE plans to address these issues by allowing for energy regeneration when an external source grants Overguard, specifically aiding Anaros and Nidus players.
This change may be particularly relevant to players using the Hunter Adrenaline mod, as it will allow them to regain energy when taking health damage and receiving Overguard from another player.
DE explained that Dante's nerf was due to its excessively large base range compared to other AoE attacks in-game, which justified the LoS restriction.
Players are discussing whether a reduced range for Dante with wall penetration is preferable to the current state where it has a large range but requires LoS.
Preferences are split, but some lean towards keeping the LoS requirement instead of reducing the ability's range.
Gaz expresses satisfaction with the current state of Dante despite the changes and the improvements players can still enjoy. He reiterates that while DE listens to feedback, they have the autonomy to make balance decisions as they see fit.
Key Point | Status | Details |
---|---|---|
DE's Apology for Dante Nerf | Acknowledged | LoS mechanics to be reviewed |
Nezha's Augment Buff | Upcoming | Range reduction to be decreased |
Overguard Mechanics Adjustment | Planned | Anaros and Nidus to benefit |
Dante's Ability Nerf Rationalization | Explained | Largest AoE nuke, hence LoS required |
Community Input on Dante's Mechanics | Sought | Players discussing range vs. wall-penetration |
Omnia Fissures & Trading Glitch | Identified | Matchmaking & trading issues addressed |
Content Creator's Take | Personal | Satisfaction with Dante, despite nerf |
The above table encapsulates the main points from the Warframe Dev Short, including developer apologies, planned buffs, and the acknowledgment of existing gameplay issues.
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