The chaos in Dungeon Defenders 2 is like a wild west showdown. With a new volcano and a heap of werewolves, it's like a high noon showdown. But it's not all smooth sailing, as upgrades are still in the works. This is just pure fun and a slow grind, but the werewolves are holding their own. The obelisk is a beast and a hero boost is icing on the cake. The volcano may be flashy, but the obelisk is the real MVP, almost doubling the damage. It's a slow burn, but worth the ride. Let's see if the bosses can handle the heat! Oh, the werewolf commander is down, one doggo bit the dust, but it's all good. The obelisk reigns supreme. All in all, a wild west adventure with some serious firepower. Can't wait to set up that obelisk next time. It's gonna be lit! 🤠🔥
Hey everyone, Juice Bags here back with some more Dungeon Defenders 2 action! Today, we're taking on the Chaos 10 Wild West map to test out some new defenses. Specifically, we'll be using a Volcano and an Obelisk, as well as a group of werewolves and reflect beams to see how they hold up against the enemy onslaught.
In this setup, the werewolves will be the main tanks, backed up by the Volcano and Obelisk. Here's a breakdown of the stats for each defense:
Defense | Upgrades | Specializations |
---|---|---|
Volcano | Double Eruption, All for One, Mass Destruction, Piercer | Juggernaut, Rebounding Strike, Accumulator, Servo |
Obelisk | All for One, Mass Destruction, Destruction, Defense Rate | Defense Rate, Anti-Melee, Anti-Chaos |
The plan is to see how these defenses work in the long and spread-out Chaos 10 Wild West map, and whether or not they can stand up to the enemy waves.
To up the ante, we're also adding tower boosts to the mix. Though the spread-out nature of the map might limit the effectiveness of the Volcano, we're keen to see how the defenses perform with the additional boost. Stay tuned for the results!
As we approach the final wave, it's clear that this is going to be a slow grind. While not the most optimal build, the focus here is on testing the resilience of the werewolves, the Volcano, and the Obelisk. Keep an eye on the damage dealt by the defenses and how they hold up against the mobs.
This setup is definitely not the quickest way to clear the map, but it's all about testing new strategies and having some fun. We're also using this opportunity to knock out a daily mission. Stay tuned for the final showdown as we take on the Boss Wave!
As the final wave kicks off, the performances of the Obelisk and Volcano are put to the test. The slow and steady damage of the Obelisk goes head to head with the explosive burst of the Volcano. It's a unique playstyle that's sure to provide interesting results.
Defense | Damage Dealt (billions) |
---|---|
Volcano | 12 |
Obelisk | 21.8 |
In an unexpected turn of events, the Obelisk's consistent damage output nearly doubles that of the Volcano. It's a testament to the effectiveness of different defense strategies in Dungeon Defenders 2.
While this experimental setup wasn't the fastest or most efficient, it provided valuable insights into the strengths and weaknesses of the different defenses. We're considering further testing with different setups to maximize the potential of each defense. Stay tuned for more updates and gameplay strategies!
Key Takeaways:
In conclusion, testing out unconventional defense strategies in Dungeon Defenders 2 can lead to surprising discoveries. While optimal builds have their place, there's value in pushing the boundaries and exploring new playstyles. We'll continue to experiment and share our findings with the community. Until next time, keep defending and experimenting with new strategies! 🛡️
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